Roaring Knight Fight
Spamton NEO Fight Simulator
The Spamton NEO fight simulator on this site is tripoid's party battle.
Keyboard required for this build. On a phone, read the guide below or open the player with an external keyboard. Read the fight guide · Loading and controls help
Keyboard needed. The battle takes keys only after a click inside the frame. Arrows steer, a tap of Z shoots, and holding Z builds the heavy round.
Fight guide
Quick start
The frame stays quiet until you click it, which is what hands the keyboard to the battle. Movement and menus share the arrow keys. Z accepts a command, talks through a line, and fires, and holding it builds the heavy round. X backs out of a menu, hurries letters, and slows the heart. During the speech, Q jumps ahead. Press 1 a single time if you want the little healing angel.
tripoid also wrote that Z held together with Enter flips on a furious setting, where big shots pour out and his attacks punish you harder. In Deltarune the little healer is F1, once, for about half the party's HP. Here the author put that angel on the 1 key, still once.
Before the Knight
Chapter 2 hides this boss behind a shop deal in the Trash Zone: fetch the EmptyDisk under Queen's Mansion, seat it in the basement machine, and watch him seize the body. The wires are still there. He reaches for your SOUL anyway. Rude Buster is Susie's answer to the grab, and the carts are where the three of you actually trade hits.
Yellow shows up for the first time in this battle. The heart faces the boss and shoots to the right, a tap for a light round and a held Z for the heavy one. Carry that aim onto the Knight later, except there you hold Z to slow down instead of to fire.
How to live through the patterns
Treat the opening heads as targets: erase them before they pass or they spit bullets behind you. Trucks of mail, loose heads, and the odd bomb come next, then faster. While that chained heart sweeps, plant yourself on the left edge and spend shots to cut the swing short.
Pipis are the blue eggs; pop them for a scrap of TP before they touch the box and hatch a cloud of tiny heads. Phones grab the outside of the box while a head lobs bursting rounds, and a charged shot shoves that head away. Eat a hit on that pattern and the phones start sliding. The face is a side target you shoot but cannot walk into: eyes, nose, and mouth each fall faster to a charged round than to a tap.
- SnapAll is worth lining up, since one turn of it moves mercy by 7 percent. A lone Snap is smaller, and it grows only when the other two are already down.
- Healing can stay on Ralsei while Kris and Susie cut strings, and a defend fills TP when the bar is empty.
- Supercharge is the expensive offensive act, 32 percent TP, and it shortens the charge on the next 20 heavy shots.
- Sixteen percent TP buys Ralsei's FluffyGuard, a pair of fluff balls that lap the heart. Freeze them with cancel when you would rather they hold still, and accept the slower drift.
Leave him unhurt if you want the chain-heart and the last spectacle to feed mercy. The moment he takes damage, those same moments start carving his HP instead. Cross about 30 percent HP or about 70 percent mercy and the chain heart gets frantic, a phone call spends a turn smacking him with his own tiny heads, and Power of NEO follows. Power of NEO blacks out the edges, sucks from his side of the screen, throws copies of his face, and finishes with a slab as tall as the bullet box. Extra hits on his face skip him forward. If he is already around 10 percent HP or 90 percent mercy, that spectacle can start without the earlier steps.
Spoilers
Spare, fight, and the other route
Keep cutting until a single wire is left and he will ask for that last cut. Cut the last string and Dealmaker is what he becomes, with the Shadow Crystal in the same haul. A violent finish puts PuppetScarf in that same inventory slot, crystal included.
Kris, Susie, and Ralsei are all in this project, so it follows the ordinary mansion route. Save the solo version for a Snowgrave file: Kris walks in without Susie or Ralsei once Queen is skipped, the defense number jumps, and Noelle's ice is what actually ends him. tripoid published that solo fight separately.
Want a different fan's take on the same boss? Deltarune Fight keeps a separate build of this boss.
How to dodge
In the real fight the heart is yellow and faces right. Tap confirm to shoot. Hold it to charge a big shot. Stay on the far left of the board. He sits on the right. Before you reach about 30% HP or about 70% mercy, the order is flying heads, spam mail, the heart on a chain, the phone call, gripping phones, the face, then the chain heart again.
- Flying heads: shoot them. They give TP. If one survives, it fires.
- Spam mail: trucks of mail, heads, and bombs. The second pass is faster.
- Heart on a chain: shoot the heart. If you never shoot it, that attack lasts about 24 seconds. Destroying it gives 3% mercy when you have not damaged him, and 3% damage when you have. The third version adds small hearts you can ignore.
- The call: blue Pipis bounce in. Shoot them before they touch the edge of the board, or they burst into tiny heads.
- Gripping phones: a big shot pushes the head back. Take a hit and every later version adds moving phone waves. Take no damage and you keep the easy version.
- Eyes, nose, and mouth: each part has 16 HP. A normal shot does 1, a big shot does 4. A part you destroy stays gone the next time.
- Power of NEO: a giant NEO breathes in, then fires copies of his face and a shot as tall as the board. Shooting the face speeds him up. If you deal no damage, it gives 5% mercy.
After the first list, it loops: a harder set of flying heads, the face, the phones, a second call, then faster mail. Cross about 30% HP or 70% mercy and you get the frantic chain heart, a free turn where the call backfires on him, then Power of NEO. At about 10% HP or 90% mercy, Power of NEO starts immediately. SnapAll gives 7% mercy. Kris and Susie snap while Ralsei heals.
Holding Z and tapping Enter for endless big shots makes him furious after five uses in the real fight, from version 1.06 on: more damage, harder attacks. This project copies that furious setting. The little healer is the 1 key here, once. In the real fight that heal is F1, about half the party's HP, and not during an attack. Arrows steer. Tap Z to shoot, hold Z for the heavy round, and X slows the heart.
FAQ
Which keys does a Spamton NEO fight simulator like this one listen for?
Arrows handle both walking and the menus. Z accepts, talks, and fires, and holding it builds the heavy round. X leaves a menu, hurries letters, and slows the heart. Q jumps the opening speech. The 1 key spends the little angel, once. Z together with Enter is the furious setting tripoid described, with heavier incoming hits. Until that click inside the frame, none of those keys do anything.
Where does the yellow heart in a Spamton NEO fight come from, and what does it shoot?
This boss is where the heart first turns yellow and faces the enemy. A tap sends a light round. Holding the confirm key builds the heavy one. You pilot that yellow heart in the frame above.
How do you spare Spamton NEO without emptying his HP?
Cut strings. SnapAll is the turn that moves the bar the most. When a single wire is left, he asks you to cut it. Finish the strings and the inventory gain is Dealmaker, crystal included. If you empty him instead, the scarf form is the drop, and the crystal still comes with it.
If the file is a Weird Route, what is different about the Spamton NEO fight compared with the party battle here?
This project keeps Kris, Susie, and Ralsei, the ordinary mansion battle. A Snowgrave file skips ahead: Kris arrives alone after Queen, defense climbs, and Noelle's ice is the ending. tripoid shipped that solo fight as its own project.
Does a phone have enough buttons for this Spamton NEO fight simulator, or do I need a keyboard?
Bring a keyboard. Arrows, Z, X, Q, and the 1 key are the whole set, and a touch screen does not cover them. A Chromebook with a keyboard can play.
Is it unblocked?
This is a normal website. A school or office filter can still block roaringknightfight.com, or cdn.roaringknightfight.com, which is where the fight loads after you press Play.
Where do you stand in the Spamton NEO fight, and what do you shoot first?
Stand on the far left. Shoot the flying heads before they pass, or they fire behind you. Hold Z for a big shot against the phone head or a face part. A normal shot does 1 to a face part and a big shot does 4. In this project, Z together with Enter is the furious setting.
Credits
Made by tripoid. Music, sounds, and the idea belong to Toby Fox. Temmie Chang and Toby Fox drew the sprites.
Shared on Scratch under CC BY-SA 2.0. The original project is linked above.
Game authors who want a game removed or credited differently can email support@roaringknightfight.com.